Programming Language Used: C#

Game Engine Used: Unity

Team Size: Solo

Role: Programmer

  • Developed an experimental project to implement a custom Behaviour Tree data structure in C#, under the setting of art gallery visits
  • Programmed behaviour trees for Robber, Cop, Visitor, and Ticketer behaviours
  • In the simulation, Visitors will only travel to the gallery during daytime (indicated by the clock on top left) and Robbers will only steal from the gallery during nighttime

Controls:

  • None, open the executable and watch the simulation!
  • The simulation can also be run in the browser. Select fullscreen for better experience

Download

Download
Robbery Build.zip 27 MB

Install instructions

Download the zip files and decompress them to get the executable

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