Programming Language Used: C#

Game Engine Used: Unity

Team Size: Solo

Role: Programmer

  • Developed a ball-balancing platform whose rotation is controlled by a neural network trained from Q-learning values
  • Exploration rate is initially high and decrements slowly over time. Training result starts to show when exploration rate goes down to 50%

Controls:

  • None, open the executable and watch the simulation!
  • The simulation can also be run in the browser. Select fullscreen for better experience

Download

Download
balanceBuild.zip 25 MB

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