Ball Balancer
Programming Language Used: C#
Game Engine Used: Unity
Team Size: Solo
Role: Programmer
- Developed a ball-balancing platform whose rotation is controlled by a neural network trained from Q-learning values
- Exploration rate is initially high and decrements slowly over time. Training result starts to show when exploration rate goes down to 50%
Controls:
- None, open the executable and watch the simulation!
- The simulation can also be run in the browser. Select fullscreen for better experience
Download
Download
balanceBuild.zip 25 MB
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